From bf91baeffb42cde8688e3e5735369c864ed29d91 Mon Sep 17 00:00:00 2001 From: dholland Date: Sun, 3 Feb 2008 19:20:40 +0000 Subject: Make a bunch of functions static. Merged from larn 12.2. --- larn/monster.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'larn/monster.c') diff --git a/larn/monster.c b/larn/monster.c index fd5c942d..2b691569 100644 --- a/larn/monster.c +++ b/larn/monster.c @@ -1,4 +1,4 @@ -/* $NetBSD: monster.c,v 1.13 2008/01/28 05:38:54 dholland Exp $ */ +/* $NetBSD: monster.c,v 1.14 2008/02/03 19:20:42 dholland Exp $ */ /* * monster.c Larn is copyrighted 1986 by Noah Morgan. @@ -100,7 +100,7 @@ */ #include #ifndef lint -__RCSID("$NetBSD: monster.c,v 1.13 2008/01/28 05:38:54 dholland Exp $"); +__RCSID("$NetBSD: monster.c,v 1.14 2008/02/03 19:20:42 dholland Exp $"); #endif /* not lint */ #include @@ -114,7 +114,11 @@ struct isave { /* used for altar reality */ short arg; /* the type of item or hitpoints of monster */ }; +static int cgood(int, int, int, int); static int dirsub(int *, int *); +static void dropsomething(int); +static int spattack(int, int, int); + /* * createmonster(monstno) Function to create a monster next to the player * int monstno; @@ -168,7 +172,7 @@ createmonster(mon) * if monst==TRUE check for no monster at this location * This routine will return FALSE if at a wall or the dungeon exit on level 1 */ -int +static int cgood(int x, int y, int theitem, int monst) { #define itm __lose @@ -1283,7 +1287,7 @@ hitplayer(x, y) * Enter with the monster number * Returns nothing of value. */ -void +static void dropsomething(monst) int monst; { @@ -1499,7 +1503,7 @@ static char rustarm[ARMORTYPES][2] = { { OPLATEARMOR, -9} }; static char spsel[] = {1, 2, 3, 5, 6, 8, 9, 11, 13, 14}; -int +static int spattack(x, xx, yy) int x, xx, yy; { -- cgit v1.2.3