From 21b894f8c6fabee844e9d4f970e422454658cc40 Mon Sep 17 00:00:00 2001 From: Carson Katri Date: Sat, 12 Jun 2021 23:01:15 -0400 Subject: Finally fix shooting --- Assets/Scripts/Controllers/Ball.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/Controllers/Ball.cs') diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs index 936b857..ae0656f 100644 --- a/Assets/Scripts/Controllers/Ball.cs +++ b/Assets/Scripts/Controllers/Ball.cs @@ -1,5 +1,3 @@ -using System; -using System.Net.Mime; using UnityEngine; namespace Controllers @@ -20,11 +18,10 @@ namespace Controllers controller.BallDropped(); } - public void Shoot(Vector3 target, float time) + public void Shoot(Hoop target, float time) { - transform.right = target - transform.position; - Rigidbody.velocity = Vector2.zero; - Rigidbody.AddForce((transform.right + (transform.up * 0.5f)) * (shotForce * ((Mathf.Clamp(time, 0f, 1f) + 1)))); + transform.localRotation = Quaternion.identity; + Rigidbody.velocity = (Vector2)((target.transform.position - transform.position).normalized + transform.up * Mathf.Clamp(time, 0f, 1f)) * shotForce; } } } -- cgit v1.2.3