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authorchristos <christos@NetBSD.org>2015-11-06 19:53:37 +0000
committerchristos <christos@NetBSD.org>2015-11-06 19:53:37 +0000
commit2e99c67a1bfa5c84c7c49617cae913cdb506459b (patch)
treeb2cced8f00a93432dc1ed1776913b9bca941b873 /tetris/tetris.c
parentf3d1cce411cc6eac7290df12d80c9824869bbb5b (diff)
downloadbsdgames-darwin-2e99c67a1bfa5c84c7c49617cae913cdb506459b.tar.gz
bsdgames-darwin-2e99c67a1bfa5c84c7c49617cae913cdb506459b.zip
PR/50411: Rin Okuyama: fix two bugs:
- clear blocks in the 0 row, otherwise the pile up forever. - black (white) blocks are not shown as "next shape":
Diffstat (limited to 'tetris/tetris.c')
-rw-r--r--tetris/tetris.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/tetris/tetris.c b/tetris/tetris.c
index 57ff4e5c..1f5f68b4 100644
--- a/tetris/tetris.c
+++ b/tetris/tetris.c
@@ -1,4 +1,4 @@
-/* $NetBSD: tetris.c,v 1.30 2015/06/13 04:53:13 dholland Exp $ */
+/* $NetBSD: tetris.c,v 1.31 2015/11/06 19:53:37 christos Exp $ */
/*-
* Copyright (c) 1992, 1993
@@ -116,6 +116,8 @@ elide(void)
tsleep();
while (--base != 0)
board[base + B_COLS] = board[base];
+ /* don't forget to clear 0th row */
+ memset(&board[1], 0, B_COLS - 2);
scr_update();
tsleep();
break;