diff options
| author | Carson Katri <carson.katri@gmail.com> | 2021-06-12 18:07:32 -0400 |
|---|---|---|
| committer | Carson Katri <carson.katri@gmail.com> | 2021-06-12 18:07:32 -0400 |
| commit | a524f24128a4653bbc06eede2379107f9255faf9 (patch) | |
| tree | c70ae9ee117a3a4c556a87a513c4586df0099faa /Assets/Scripts/Controllers/AIController.cs | |
| parent | 67c86ed960cc5feaedd06569ad62a340cc0d013f (diff) | |
| download | gmtk-gamejam-a524f24128a4653bbc06eede2379107f9255faf9.tar.gz gmtk-gamejam-a524f24128a4653bbc06eede2379107f9255faf9.zip | |
Tweak AI
Diffstat (limited to 'Assets/Scripts/Controllers/AIController.cs')
| -rw-r--r-- | Assets/Scripts/Controllers/AIController.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs index f897f42..244b502 100644 --- a/Assets/Scripts/Controllers/AIController.cs +++ b/Assets/Scripts/Controllers/AIController.cs @@ -53,7 +53,7 @@ namespace Controllers if (!game.enemy.HasBall) // Move towards the ball to grab it. { - if (Vector2.Distance(player.root.transform.position, transform.position) < 2f) // Repel from the player if they get too close. + if (Vector2.Distance(player.root.transform.position, transform.position) < 0.8f) // Repel from the player if they get too close. { // transform.position += new Vector3(-(player.transform.position - transform.position).normalized.x, 0, 0) * (Time.deltaTime * speed / 2f); transform.position = new Vector2(Vector2.MoveTowards(transform.position, player.root.transform.position, -1.5f * speed * Time.deltaTime).x, transform.position.y); |
