diff options
| author | dholland <dholland@NetBSD.org> | 2009-08-12 07:42:11 +0000 |
|---|---|---|
| committer | dholland <dholland@NetBSD.org> | 2009-08-12 07:42:11 +0000 |
| commit | c10b9a8ce82ad7b4b287ccc5b5b576ab961aa488 (patch) | |
| tree | ada5191dc0ecc9bd46bd68d6b73ea060c04570d4 /hunt/huntd/draw.c | |
| parent | 8b1c71ee649fb41155da92995044e451c39ea700 (diff) | |
| download | bsdgames-darwin-c10b9a8ce82ad7b4b287ccc5b5b576ab961aa488.tar.gz bsdgames-darwin-c10b9a8ce82ad7b4b287ccc5b5b576ab961aa488.zip | |
sprinkle static and prune some dead code
Diffstat (limited to 'hunt/huntd/draw.c')
| -rw-r--r-- | hunt/huntd/draw.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/hunt/huntd/draw.c b/hunt/huntd/draw.c index df4ff1ec..f56d4748 100644 --- a/hunt/huntd/draw.c +++ b/hunt/huntd/draw.c @@ -1,4 +1,4 @@ -/* $NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $ */ +/* $NetBSD: draw.c,v 1.8 2009/08/12 07:42:11 dholland Exp $ */ /* * Copyright (c) 1983-2003, Regents of the University of California. * All rights reserved. @@ -32,11 +32,16 @@ #include <sys/cdefs.h> #ifndef lint -__RCSID("$NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $"); +__RCSID("$NetBSD: draw.c,v 1.8 2009/08/12 07:42:11 dholland Exp $"); #endif /* not lint */ #include "hunt.h" +static void drawstatus(PLAYER *); +static void see(PLAYER *, int); +static char translate(char); +static int player_sym(PLAYER *, int, int); + void drawmaze(PLAYER *pp) { @@ -69,7 +74,7 @@ drawmaze(PLAYER *pp) * drawstatus - put up the status lines (this assumes the screen * size is 80x24 with the maze being 64x24) */ -void +static void drawstatus(PLAYER *pp) { int i; @@ -169,7 +174,7 @@ look(PLAYER *pp) cgoto(pp, y, x); } -void +static void see(PLAYER *pp, int face) { char *sp; @@ -355,7 +360,7 @@ message(PLAYER *pp, const char *s) * Turn a character into the right direction character if we are * looking at the current player. */ -char +static char translate(char ch) { switch (ch) { @@ -375,7 +380,7 @@ translate(char ch) * player_sym: * Return the player symbol */ -int +static int player_sym(PLAYER *pp, int y, int x) { PLAYER *npp; |
