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-rw-r--r--hunt/huntd/draw.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/hunt/huntd/draw.c b/hunt/huntd/draw.c
index df4ff1ec..f56d4748 100644
--- a/hunt/huntd/draw.c
+++ b/hunt/huntd/draw.c
@@ -1,4 +1,4 @@
-/* $NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $ */
+/* $NetBSD: draw.c,v 1.8 2009/08/12 07:42:11 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@@ -32,11 +32,16 @@
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $");
+__RCSID("$NetBSD: draw.c,v 1.8 2009/08/12 07:42:11 dholland Exp $");
#endif /* not lint */
#include "hunt.h"
+static void drawstatus(PLAYER *);
+static void see(PLAYER *, int);
+static char translate(char);
+static int player_sym(PLAYER *, int, int);
+
void
drawmaze(PLAYER *pp)
{
@@ -69,7 +74,7 @@ drawmaze(PLAYER *pp)
* drawstatus - put up the status lines (this assumes the screen
* size is 80x24 with the maze being 64x24)
*/
-void
+static void
drawstatus(PLAYER *pp)
{
int i;
@@ -169,7 +174,7 @@ look(PLAYER *pp)
cgoto(pp, y, x);
}
-void
+static void
see(PLAYER *pp, int face)
{
char *sp;
@@ -355,7 +360,7 @@ message(PLAYER *pp, const char *s)
* Turn a character into the right direction character if we are
* looking at the current player.
*/
-char
+static char
translate(char ch)
{
switch (ch) {
@@ -375,7 +380,7 @@ translate(char ch)
* player_sym:
* Return the player symbol
*/
-int
+static int
player_sym(PLAYER *pp, int y, int x)
{
PLAYER *npp;